Multimedia Home Center | ||
Project Scope: | ||
Review, enhance, and perform usability tests for
the industrial design and interface of a proposed Multimedia Home Center.
Device functionality extension with new on-screen functions, as well as
physical affordances placed on the device itself. These additional system
operations will be based on your understanding of the purpose of the product
and its over-arching conceptual model. |
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Project Assessment: | ||
This was an intriguing project, as our
professor brought into class an actual product produced by his company as a
baseline for consideration. While it tested quite well and brought
excitement to the company, the product failed miserably when introduced to
market for various reasons, including how to categorize the product and
which area(s) to sell it. The professor allowed the use of
touch-screen functionality, unlike the original product. Our team assessed the original product and identified that multipurpose home centers may be too complex for the everyday consumer. Our believe, and hence our usability design, was to streamline the entire purpose of the device itself. Digital picture frames are becoming more prevalent, so we intended that if users were to just use the device as such, we have succeeded, knowing the device could provide a central messaging system and calendar functionality. No Post-It notes or whiteboard capabilities would be included, as this just added to media complexity. Overall, the project went quite well. Tests were conducted via
paper prototypes with a background of a proposed physical device drawing, in
order for the user to gain the usability enjoyment of the touch screen
interface itself. Test subjects seemed to understand the high-level
functionality of the device and its interface, and were pleased with the
proper feedback the device seemed to provide. |
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Usability Methods Used: | ||
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Involvement: | ||
David was one of three members of this team,
along side two fellow IT analysts. He created initial wireframe and
paper prototype drawings for internal cognitive walkthroughs with his team
members, and created first- and second-round digital diagrams based on
agreed-to screen directions. He also put forth a conceptualized
redesign of the physical device itself, to which letter-sized paper could be
used to mimic the touch-screen, rather than using a smaller device.
David performed a full-scale paper prototype walkthrough with a volunteer to
obtain her thoughts and feedback on the proposed interface, and constructed
new design ideas based on the acquired test result data. David
concluded the project by collaborating with team members for a final report,
complete with screenshots and raw data appendices. |
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Project Deliverables: | ||
Home Messaging System Final Report (pdf) |
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